MMOexp-Skull and Bones: Why This Garuda Build Outdamages Every Other DPS Ship

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Today we're diving deep into one of the most underrated yet explosive ships in Skull and Bones-the Garuda. After a request from a fellow crewmate, Paul, it was time to revisit this ship and overhaul its build for 2025.

Today we're diving deep into one of the most underrated yet explosive ships in Skull and Bones-the Garuda. After a request from a fellow crewmate, Paul, it was time to revisit this ship and overhaul its build for 2025. The result is nothing short of brutal: a long-range, high-precision, high-burst monster capable of soloing Megaforts, clearing regular forts with ease, and deleting enemy ships from extreme distances.

If you've dismissed the Garuda in the past, this updated build changes everything.

 

Why Choose the Garuda? Skull and Bones Items

 

The Garuda is designed for one job-DPS. It's a pure damage dealer with a kit that rewards positioning, accuracy, and calculated burst.

 

Here's what makes the Garuda special:

 

Deadeye-Distance-Based Damage

 

The ship's signature perk, Deadeye, increases weapon damage based on the distance to the target, capping at 60%. The farther you are-the harder you hit. This makes the Garuda perfect for long guns and long-range bombard builds.

 

Survivability at Low Health

 

When your hull drops below 40%:

 

 +500 armor

 Trimming costs no crew stamina for 10 seconds

 40-second cooldown

 

This gives the Garuda surprising resilience for a DPS ship, letting you survive situations that would sink other long-range vessels.

 

Piercing Damage Bonus

 

 +20% piercing damage baseline

 +30% when hitting a punctured target

 

This directly synergizes with the build we're using-particularly because several of our long guns roll piercing effects.

 

Unique Long Gun Placement

 

The Garuda can equip six long guns directly on the bow.

 

No other ship fires this many from the front, making it a natural long-range execution platform.

 

The Weapons-Full Long Gun Devastation

 

This build revolves around Drowned Ones Long Guns, arguably the best long-range weapons for the Garuda thanks to their combination of:

 

 Flooding damage

 Piercing

 Noxious effects

 Weak point burst bonuses

 

Across the different Drowned Ones variants used, the damage ranges from 2,794 to over 4,200 per shot depending on rolls.

 

Key Traits You Want

 

Most of the guns used in this build share these traits:

 

  • Flooding 2 Piercing 2

Essential for stacking both status effects reliably from range.

 

  • Noxious

Adds toxic buildup and creates DOT pressure.

 

  • Siege

Boosts damage to structures-crucial for deleting forts.

 

  • Amplified Flooding

Raises flooding burst damage even further.

 

Weak Point Synergy

 

Drowned Ones long guns have Perforator:

 

 Hitting a weak point deals 150% of flooding damage as severe burst.

 

 If the target is already flooded: 200%.

 

This pairs perfectly with the Garuda's Deadeye perk, letting you rack up insane burst numbers when you chain multiple weak point hits.

 

Support-Grace III Repair Buoy

 

This repair buoy is one of the best in slot for this ship:

 

 943 repair amount

 Restorative (removes severe damage)

 Empower (3% damage per stack, up to 5 stacks = 15% bonus)

 +3.9% reload speed bonus

 

You'll float this buoy constantly during fort fights, stacking bonus damage and speeding up reloads.

 

Armor-Nocturn Heart

 

This armor provides everything the Garuda needs:

 

 Excellent base durability

 "A Run in Strength" bonus

 Double Maintenance for increased healing

 +15% weapon damage while above 75% hull

 

Since you're fighting from long range, staying above 75% health is easy-meaning you maintain this damage buff for most engagements.

 

Furniture-The Real Power of This Build

 

The furniture loadout transforms the Garuda into a precision damage machine.

 

  1. Tooling's Guidance (Best in Slot)

 

This furniture feels tailor-made for the Garuda:

 

 +30% damage to the next weak point hit within 8 seconds

 +12% damage to weak points with front weapons

 –5% reload time for front weapons

 

When you're running six long guns, this is absurdly strong.

 

  1. Caustic Spall Station

 

A new addition obtainable in Blackwood, and it's incredible for flooding builds:

 

 +13% flooding damage when firing from 200+ meters

 1% flooding damage per 1% projectile speed bonus

 +10% damage to flooded enemies

 

Because this build stacks projectile speed from other furniture, the bonus multiplies heavily.

 

  1. Long Gun Works I

 

 +19% secondary damage for long guns

 

A straightforward and powerful increase to your burst potential.

 

  1. Ammo Priming Bench

 

Underrated but essential:

 

 +20% siege damage

 +18% repair weapon efficiency at 160m+

 +10% projectile speed for siege/repair weapons

 

That 10% projectile speed feeds directly into the Caustic Spall Station for even more flooding damage.

 

  1. Expanding Corkscrew Station

 

 +12% secondary flooding damage

 +8% increased range

 

More range means more Deadeye value, more projectile speed effectiveness, and safer fort fights.6. High Velocity Kegs

 

 +12% secondary piercing damage

 +8% maximum range for piercing weapons

 

If you don't have these (they were part of a limited event), swap them for:

 

Alternative: Long Gun Grinder

 

 +15% projectile speed

 

This compensates for lost range and further boosts flooding multipliers.

 

How the Build Works in Combat

 

This build is designed around three core principles:

 

  1. Maintain Maximum Range

 

Deadeye peaks at long distances.

 

Most furniture bonuses activate at 160–200+ meters.

 

Flooding damage increases with projectile speed, which is more valuable the farther you are.

 

Your ideal range is 200–250 meters, especially when hitting forts.

 

  1. Stack Status Effects

 

Each long gun shot applies:

 

 Flooding

 Piercing

 Noxious (Toxic)

 

Once flooding is applied, weak point burst damage skyrockets.

 

Once noxious is applied, enemy armor melts more quickly.

 

With six long guns hitting in rhythm, you apply all three statuses instantly.

 

  1. Hit Weak Points Rapidly and Repeatedly

 

Tooling's Guidance gives:

 

 +30% next weak point

 +12% front weak point

 +5% reload

 

With perfect rhythm (about 8 seconds), you can chain weak point shots that produce massive flooding bursts. This is how you delete forts from across the map.

 

Real-World Performance-Forts, Megaforts, and Ship Combat

Soloing Megaforts

 

This is where the Garuda shines.

 

Because Megaforts have predictable weak points and long animations, you sit at 220 meters and rip them apart in 90 seconds or less.

 

Regular forts melt instantly

 

Players using this build report killing standard forts so quickly they can plunder and leave before reinforcements arrive.

 

Ship-to-Ship Combat

 

While not as tanky as Bruiser-style builds, the Garuda can:

 

 One-shot smaller ships

 Delete medium ships with 4–6 weak point hits

 Out-damage most enemies before they can even close distance

 

Toxic buildup helps deal with armored vessels, while flooding burst deletes soft targets.

 

This is a timing-focused build, and once you get the cadence down, the Garuda becomes a precision artillery platform.

 

Final Thoughts-The Best Garuda Build Yet skull and bones boosting service

 

This updated Garuda setup turns a previously overlooked DPS ship into a long-range execution beast. It's:

 

 Efficient

 Safe

 High damage

 Beginner friendly

 Endgame viable

 Perfect for solo players

 

If you were waiting for a Garuda build that could truly compete at the top level of Skull and Bones, this is the one.

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